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    Class ShadowRenderer

    Namespace: LeTai.TrueShadow
    Assembly: LeTai.TrueShadow.dll

    Properties

    ignoreLayout

    Declaration
    public bool ignoreLayout { get; }
    Property Value
    Type Description
    bool

    Methods

    Dispose()

    Declaration
    public void Dispose()

    GetModifiedMaterial(Material)

    Declaration
    public Material GetModifiedMaterial(Material baseMaterial)
    Parameters
    Type Name Description
    UnityEngine.Material baseMaterial
    Returns
    Type Description
    UnityEngine.Material

    Initialize(TrueShadow, ref ShadowRenderer)

    Declaration
    public static void Initialize(TrueShadow shadow, ref ShadowRenderer renderer)
    Parameters
    Type Name Description
    TrueShadow shadow
    ShadowRenderer renderer

    LateUpdate()

    Declaration
    protected virtual void LateUpdate()

    ModifyMesh(Mesh)

    Declaration
    public void ModifyMesh(Mesh mesh)
    Parameters
    Type Name Description
    UnityEngine.Mesh mesh

    ModifyMesh(VertexHelper)

    Declaration
    public void ModifyMesh(VertexHelper vertexHelper)
    Parameters
    Type Name Description
    UnityEngine.UI.VertexHelper vertexHelper

    OnDestroy()

    Declaration
    protected virtual void OnDestroy()

    SetMaterialDirty()

    Declaration
    public void SetMaterialDirty()

    SetTexture(Texture)

    Declaration
    public void SetTexture(Texture texture)
    Parameters
    Type Name Description
    UnityEngine.Texture texture

    UpdateMaterial()

    Declaration
    public void UpdateMaterial()

    Implements

    UnityEngine.UI.ILayoutIgnorer
    UnityEngine.UI.IMaterialModifier
    UnityEngine.UI.IMeshModifier

    Extension Methods

    ExtensionMethods.NextFrames(MonoBehaviour, Action, int)
    In This Article
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