Class ShadowRenderer
Assembly: LeTai.TrueShadow.dll
Properties
ignoreLayout
Declaration
public bool ignoreLayout { get; }
Property Value
Methods
Dispose()
Declaration
GetModifiedMaterial(Material)
Declaration
public Material GetModifiedMaterial(Material baseMaterial)
Parameters
Type |
Name |
Description |
UnityEngine.Material |
baseMaterial |
|
Returns
Type |
Description |
UnityEngine.Material |
|
Initialize(TrueShadow, ref ShadowRenderer)
Declaration
public static void Initialize(TrueShadow shadow, ref ShadowRenderer renderer)
Parameters
LateUpdate()
Declaration
protected virtual void LateUpdate()
ModifyMesh(Mesh)
Declaration
public void ModifyMesh(Mesh mesh)
Parameters
Type |
Name |
Description |
UnityEngine.Mesh |
mesh |
|
ModifyMesh(VertexHelper)
Declaration
public void ModifyMesh(VertexHelper vertexHelper)
Parameters
Type |
Name |
Description |
UnityEngine.UI.VertexHelper |
vertexHelper |
|
OnDestroy()
Declaration
protected virtual void OnDestroy()
SetMaterialDirty()
Declaration
public void SetMaterialDirty()
SetTexture(Texture)
Declaration
public void SetTexture(Texture texture)
Parameters
Type |
Name |
Description |
UnityEngine.Texture |
texture |
|
UpdateMaterial()
Declaration
public void UpdateMaterial()
Implements
UnityEngine.UI.ILayoutIgnorer
UnityEngine.UI.IMaterialModifier
UnityEngine.UI.IMeshModifier
Extension Methods