Translucent Image Beautiful and fast blurred background UI for Unity

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Quality — Performance: Choose 2

Many fast blur solutions trade quality for speed. You do not have to. Translucent Image give you deliciously smooth blurred UI while keeping excellent performance

Generic UI Blur are low quality

Generic Fast Blur

Translucent Image UI Blur is high quality

Translucent Image

Uncompromising Quality

Common fast blur algorithms have many problems. Some produce ugly blocky artifacts as blur radii increase; some don't let you turn the blur way down to 0; some only have a fixed few preset blur amounts. Usually, it's some combination of these.

With Translucent Image, you can blur as much as you want. The result will always be buttery smooth, and the cost in performance will barely increase, if at all.

State of the art performance

Blur effect has always been often a huge performance hog. If you are building for mobile or low-cost computers, take any background blur shader you can find, and watch your FPS drop as you crank the blur amount up.

No one likes sluggish UI. That's why Translucent Image's blur algorithm was crafted with the constraints of low-end GPUs in mind, enabling you to reach many more people.

108%
faster than Standard Asset "Blur(Optimized)"1
Translucent Image
Standard Asset's "Blur(Optimized)"

Customizable

Many blur solutions only have a few fixed size kernels. Translucent Image allow arbitrary blur radius.

There's a simple mode, which lets you tune a single value. For the perfectionist, the underlying parameter can also be tuned for the perfect performance-quality tradeoff.

More than that, additional filtering effects fit Translucent Image right into your vision, from clean and minimal to grim cyberpunk.

Make your background color more vibrant or muted. Even invert them if you want. Perfect for fullscreen effect.
Brighten or darken the background to match the feel and aesthetic of your project.
Intelligently adjust the color of the image, so that your content always legible on every background.

And more...

1: Relative performance result can vary base on hardware configuration. Number here obtained from an Intel HD 630 GPU