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    True Shadow - Unity UI Soft Shadows settings

    Property Description
    Quick Presets Bar Quickly changes shadow settings. Customize the presets with the ... button
    Algorithm Accurate algorithm doesn't miss small features, but can be much slower for large or dynamic shadows. Fast is recommended in most cases
    Inset Choose between inner and outer shadow
    Size Size of the shadow
    Spread Make the shadow thicker
    Use Global Angle Share the same angle across many shadows
    Offset Angle Direction to offset the shadow toward
    Offset Distance How far to offset the shadow
    Color Tint the shadow
    BlendMode Blend mode of the shadow
    - Normal : Recommended for colored shadow/glow
    - Additive : Recommended for bright glow
    - Screen : Recommended for light shadow/glow
    - Multiply : Recommended for dark shadow
    Use Caster Alpha Whether or not the alpha channel of the Graphic affects the shadow
    Ignore Caster Color When on, the color of the shadow will be what is specified in the Color property. When off, the shadow color will be based on the color of the shadow caster Graphic.
    Skip Text Hasing Skip expensive hashing of long text. If the text may change without changing length, you must set CustomHash for the change to be detected. For example, if the text comes from a document, the name or id of the document can be used.
    Deallocate On Disable By default, shadow kept the last generated shadow texture to avoid having to regenerate them on enable. Turn this on deallocate that texture to reduce memory usage
    Disable Fit Compensation May improve shadow fit on some casters with thin features
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