Universal Render Pipeline
Requirements
Only non-preview, non-beta versions of URP and Unity will be supported. The 2D renderer may break in certain configurations before 2023.3, if the built-in Full Screen Pass Renderer Feature
doesn't work, Translucent Image is unlikely to work either.
Setup
Import the package at
TranslucentImage/UniversalRP support
.Find your Universal Renderer Assets and add Translucent Image Blur Source to its list of Renderer Features:
Warning
You may have multiple Universal Renderer Assets for different platforms and Quality level. You have to add Translucent Image Blur Source to any that you want to use Translucent Image on.
Finding the Universal Renderer Assets
You can find the Universal Renderer asset(s) you're using by finding the Render Pipeline Settings asset in Graphic Settings:
You may also have more Quality Setting. Be sure to check all Quality Levels that you use:
Double-click the field under the cursor in the above images will take you to the Render Pipeline Settings asset, where you can find your Universal Renderer asset(s) in the list of Renderer: