Universal Render Pipeline
Requirements
Only non-preview, non-beta versions of URP and Unity will be supported. The 2D renderer may break in certain configurations before 2023.3, if the built-in Full Screen Pass Renderer Feature
doesn't work, Translucent Image is unlikely to work either.
The files required to support URP can be imported from the unitypackage at: TranslucentImage/UniversalRP support
. They're not included by default, as that would produce errors in projects without URP.
Some demo scenes do not work in URP. You can find demo scenes dedicated to URP under TranslucentImage/Demo/UniversalRP
after you import the support package.
Setup
Import the package at
TranslucentImage/UniversalRP support
.Find your Forward Renderer Assets, and add TranslucentImageBlurSource to its list of Renderer Features:
Note
You may have multiple Forward Renderer Assets. In which case you have to add the Renderer Feature to all of them.
Finding the Forward Renderer Assets
You can find the Forward Renderer asset(s) you're using by finding the Render Pipeline Settings asset in Graphic Settings:
You may also have more Quality Setting. Be sure to check all Quality Levels that you use:
Double-click the field under the cursor in the above images will take you to the Render Pipeline Settings asset, where you can find your Forward Renderer asset(s) in the list of Renderer: