Frequently Asked Questions
Will this asset work well on my device?
The asset should run on any device. Performance-wise, it depends on your project's existing GPU consumption, but here are some general rules of thumb:
- PC/Mac/Console: Should run well on almost everything except very old integrated GPU.
- Android: There are too many of them with too much difference in capability. The only way to know for sure is to test the demo on your target devices. On a very old flagship, the Samsung Galaxy S7 Edge, the demo runs at 60FPS with any setting. However, even the latest low-end phone may not run at full 60FPS well since they usually skim on GPU.
- IOS:
- Iphone: Apple A8 and later should hit 60FPS. A7 can hit 30FPS.
- Ipad: Because of the higher pixel count, you'll need to use the resolution scale features to hit 60fps on A9 and below.
Does the asset support VR?
Yes. The asset support VR in the Single Pass Instanced / Multiview Rendering Mode, which should be the default.
Are transparent objects blurred?
Yes
Are UI blurred?
UI can be blurred with specific multi Canvases setup. See this page for more details.
Can I smoothly animate the blur level?
The way the blur algorithm works makes it difficult to smoothly animate the blur amount. The Strength property allows for a smooth interpolation of blurriness in most case. There will still be some abrupt jump that is noticeable when interpolating slowly at lower blur amounts.
If you just need to fade in and out, you can use the alpha component of the Color property. You can also use Canvas Group as with normal Images.