Frequently Asked Questions
Will this asset works well on my device?
The asset should run on any device. Performance-wise, it depends on your project's existing GPU consumption, but here some general rule of thumb:
- PC/Mac/Console: Should run well on almost everything except very old integrated GPU.
- Android: There're too many of them with too much difference in capability. The only way to know for sure is to test the demo on your target devices. On a Samsung Galaxy S7 Edge, the demo run at 60FPS with any setting.
- IOS:
- Iphone: Apple A8 and later should hit 60FPS. A7 can hit 30FPS.
- Ipad: Because of the higher pixel count, you'll need to use the resolution scale features to hit 60fps on A9 and below.
The blur does not work. UI in the demo scene just all white.
This usually due to one of the following:
- Sometime the effect only so up after switching to Play mode.
- If you're using URP, you have to do some setup, as detailed in the Universal Render Pipeline section first.
- Sometime Unity's import process break some random things. Try delete the whole folder and re-import the asset.
Can I smoothly animate the blur level?
The way the blur algorithm work make it difficult to smoothly animate the blur amount. The Strength property allows for mostly smooth change of blurriness, but there will still be some abrupt jump that is noticeable when interpolating slowly.
If you just need to fade in and out, you can use the alpha component of the Color property. You can also use Canvas Group as with normal Images.