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    Universal Render Pipeline

    Requirements

    Only non-preview, non-beta versions of URP and Unity will be supported. The 2D renderer may break in certain configurations before 2023.3, if the built-in Full Screen Pass Renderer Feature doesn't work, Translucent Image is unlikely to work either.

    The files required to support URP can be imported from the unitypackage at: TranslucentImage/UniversalRP support. They're not included by default, as that would produce errors in projects without URP.

    Some demo scenes do not work in URP. You can find demo scenes dedicated to URP under TranslucentImage/Demo/UniversalRP after you import the support package.

    Setup

    1. Import the package at TranslucentImage/UniversalRP support.

    2. Find your Forward Renderer Assets, and add TranslucentImageBlurSource to its list of Renderer Features:

      Adding the Translucent Image Renderer Features to generate the UI blurred background texture

    Note

    You may have multiple Forward Renderer Assets. In which case you have to add the Renderer Feature to all of them.

    Finding the Forward Renderer Assets

    1. You can find the Forward Renderer asset(s) you're using by finding the Render Pipeline Settings asset in Graphic Settings:

      image

    2. You may also have more Quality Setting. Be sure to check all Quality Levels that you use:

      image

    3. Double-click the field under the cursor in the above images will take you to the Render Pipeline Settings asset, where you can find your Forward Renderer asset(s) in the list of Renderer:

      image

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